thunder step 5e. DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveat. thunder step 5e

 
DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveatthunder step 5e  A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw

Quantext609 • 4 yr. They wield an immense amount of element magic to destroy their enemies and also to give themselves a boost in battle. So long story short, I am currently creating a character for a new campain. Available For: Bard Cleric Ranger Circle of the Land (Desert) The Undying The Fathomless. Wizard. It's not explicitly said in 5e (and note that this view on instantaneous spells is not in the core rules, just in the SAC as an additional ruling), but it was much clearer in 3e that what dispel magic did was "end ongoing spells", and instantaneous spells are not "ongoing", they just flare for an instant and are gone, and with the instant that. Storm lords are beings with an affinity to the elements that make up a storm such as thunder, wind, water, ice. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. The eye can look in every direction. It extinguishes unprotected flames in its area that are torch-sized or smaller. This javelin is slightly shorter than average, made from bronze and inlaid with small clear crystals. Our written review can be read here. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Duration: Instantaneous. This is a reasonably good approximation of your spell, except that your spell. Duration: Yes Up to 10 minutes. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). 4th level-5th level, probably 4th level. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. If you find these tools helpful, please consider supporting this site. Misty step — bonus action teleport doesn’t provoke attack of opportunity; Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two for positioning or escape; Far step — bonus action teleport every turn for 1 minute for hit and run tactics Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. It’s also available on sorcerer, warlock, and wizard classes. returntileo. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. Teleportation Circle and a big shove. I really like Thunderstep as a walking trap. Masuki dunia mistis Dungeons & Dragons dengan Misty Step 5E, tiket pasti Anda ke dunia penuh intrik dan petualangan. . You teleport yourself to an unoccupied space you can see within range. 响声在300尺内都可以被听到. Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th edition. Word of Radiance. While misty step doesn’t mention gear at all. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. However, unless you’re a Hexblade it’s not an option you. The creature must be within 5 feet of you when you cast this spell, and there must be an. But absolutely ditch thunder step for Dimension Door. Thunder step and Level 3 spells for sorcerers 5th Edition I levelled up my sorcerer to level 5 and I already have a staff of fire (so I don’t really need fireball). There is no zone you can be exiled to. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. ago. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. 2nd. Tempest Clerics are fucking awesome. Thunderwave can be used to intimidate people. You can't misty step an ally out of danger. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. Overall Rating: Green. You create a sound or an image of an object within range that lasts for the duration. It does not grant the bard extra versatillity like the other instruments from the other ledgendary collages, but it is neat. ”. Thunder Step: Step Right Up. bring someone with you), but Thunder Step has the extra feature of leaving thunderous pain in your wake. I always take Misty Step anyways for more finesse, as sometimes you want to 'dash' without hurting your teammates. A comprehensive list of all official spells for Fifth Edition. Only spells that offer a form of teleportation can go through them. 1 Action. Spells (potentially) benefited by the caster's size. But absolutely ditch thunder step for Dimension Door. Cleric Level. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Warmaster Horus said: Love Misty Step. It requires vocal and somatic components and takes a bonus action to cast. It is useful for reaching difficult-to-reach areas or infiltrating. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. No, it does not. Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. Thunderous Smite. In fact, Vortex Warp is the only current 5e spell that allows you to teleport your foes. Spell Lists. It continues by saying "Furthermore, these actual physical hit points would be spread across a large number of levels, starting from a base score of from an average of 3 to 4, going up to 6 to 8 at 2nd level, 9 to 11 at 3rd, 12. Thunder step (conjuration) 4th Level Charm monster. The spell does exactly what it says. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. Each creature in the line must make a Dexterity saving throw. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. Total. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. Roll20 uses cookies to improve your experience on our site. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. Components: V. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. As written, booming blade doesn’t make any more noise than a normal attack. Luckily, in 5e, this means nothing to misty. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Components: V, S. Tempest Domain Spells. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. It’s also available on sorcerer, warlock, and wizard classes. I've been playing gish characters since I got into D&D (Only 5e, but still 3 years), and I have a few auto-includes. Last Updated on January 22, 2023. Thunderstep allows you to save people and is a great choice overall. Range: Self. Thus, it seems clear that a discrete object that is retraining you, personally, fits the game sense of being "worn and carried". Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. Bob and Sam discuss the spell Thunder Step. shoo. The Ready action happens after the specified trigger. If you have difficulty reaching a steep cliff, Misty Step can be cast to teleport you there (as long it is within 30. Categories: 5e. 1st. out the C. Bludgeoning. On a successful save, the creature takes half as much damage and isn’t pushed. you has disadvantage on the attack roll. You call forth a fey spirit. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. On a failed save, the attacker is pushed in a straight line. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. It manifests in an unoccupied space that you can see within range. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. It can be used to distract, cast the spell, and then move your party out of the area. The character is a pirate (or sailor if the player prefers) caught in the legendary storm known as the Great Rain. The thunder can be heard from up to 300 feet away. Combat Step by Step. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Thunderous Smite. Enemies Abound – 1. . Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). Duergar has Enlarge by default. Duration: Instantaneous. 3rd-level conjuration. It seems completely real, including sounds, smells, and temperature appropriate to the. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Thunder step – It’s like misty step, but better. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. Up to 2 creatures. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. fall. Thunderous Smite. Casting Time: 1 action. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. Sorcerer, Warlock, Wizard. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. out the. SRD. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. DnD_Berzerker. But "removed from play" isn't a condition in 5e. The thunder can be heard from up to 300 feet away. Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Thunderwave. 3-level Conjuration Casting Time 1 action . I just think powerful spells should be powerful. Sebagai pengagum berat permainan role-playing, kamu mungkin sering bertanya-tanya tentang strategi paling efektif untuk menghindari pertemuan rumit atau cara mendekati musuh secara menguntungkan. Let's say you are 10 feet away and want to run for the exit as your action. A wave of thunderous force sweeps out from you. Sorcerer, Warlock, Wizard. Stage 1. Yeah, 5e is simultaneously easy (compared to 3e) and stupidly hard to DM for. Spell Tags: Teleportation. electric guitar, can cast all the loud thunder damage spells such as thunderwave and shatter, plus heat metal, and you can use it as an greataxe that deals an additional 2d4 lightning damage on a hit. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. Thunderwave. 197). So in the case of Thunder Step you ready an action for when the caster disappears. Actually, a creature takes 2d8 thunder damage on a did not. 168 Tags: sorcerer warlock wizard level3 conjuration. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. Thunder Step: Step Right Up. Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. Catapult. 99. . • You cause harmless tremors in the ground for. Back to Main Page → 5e Homebrew → Spells → Sorcerer. Gust of Wind, Shatter. Setup: The party Fighter adhered to a Mimic is grappled. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Cantrip. You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. Thunder Step, Dimension Door, and Yoinking Objects. Someone claiming: "rounds and turns are the same thing" is also easy to prove wrong, since the rules include the sentence "A round represents about 6 seconds in the game world. 99. $1. Secondly, you need to be. Casting Time: Action. Thunder Step, and you have more teleport options with a 3rd level spell slot, and as an action. Components: V. Thunder Damage 5e. 60 ft (5 ft ) Slashing. A Bard could include a handful of other spells if they picked up Contingency . Crown of Madness Concentration Enchantment • V, S. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). Thunder Step is not called out specifically in the list of spell restrictions, however there are two elements that make me think it could still be affected. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Classes. Therefore it doesn't make sound that can be heard a certain distance away. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. I know they're technically an optional rule. Thunder Step (and dimension door) has a clause in the spell description saying “You can bring along objects as long as their weight doesn’t exceed what you can carry. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. Range: 90 feet. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Range: 90 feet. The duration of this spell is instantaneous and casting time 1 action. Show Attribute List. g. Doubling up on the same idea is punishing yourself early on. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. Wall of Water – 2. You. I think that an "instant" is an undefined unit of time. DD is fighting with too many other good utility spells. To do so, follow the instructions written down below. The Cleric channel divinity of Destructive Wrath gives you automatic max damage to a spell, negating the need for a roll for damage. For the warlock spell list without optional spells, see Core Warlock Spell List. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Thunder Step. Thunder Step question. Thunder Step's defining feature in D&D 5e is that it damages every enemy within ten feet of the caster when they cast it. Create Characters Outside the VTT Create unlimited characters in the Character Vault. 2nd. 1 bonus action. Return to Spell List. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Storm's Fury. The lightning ignites flammable objects in the area that aren’t. On a failed save, a target takes 8d6 lightning damage. DD is fighting with too many other good utility spells. Thunder Step ( pointer) 3rd-level conjuration. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. The fey magically teleports up to 30 feet to an unoccupied space it can see. Aux niveaux supérieurs. Casters: Sorcerer , Warlock , Wizard. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. This means you’ll have to keep in mind what’s in your hands, and do your best to avoid. $1. The map of the Thunder Cliffs Caves represents the cave system at low tide. Each creature other than you within 5 feet of you must make a Constitution saving throw. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. Range: 90 feet. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Duration: Instantaneous. Range: Self (15-foot cube) Components: V, S. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The issue is with the seasonal abilities. Rangers have quite a number of ways of teleporting. This spell stays running between turns, meaning you can get several attacks with it out of one spell slot. Thunderclap 5e Guide: Bottomline. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. In 5th edition, the language of many teleportation spells and abilities (including misty step) was altered so that teleportation is mostly, if not totally, instantaneous. 1 Minute. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. So I made sure a magic longbow dropped for him, and let him use it. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. . Thunderous Smite is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Spell Level: 3. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. $1. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. Compendium Content Only. Each creature in the line must make a Dexterity saving throw. Thunder Step Spell Guide for 5th Edition. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. 3-level Conjuration Casting Time: 1 action . Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Casting a spell that includes a verbal component is impossible there. Getting access to bless, for example, is less. The. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard up to 300ft away. To truly excel as an adventurer in D&D 5e, having Misty. It's good for running away, sure, but. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. The Warlock anxiously paced back and forth in front of his party. The thunder can be heard from up to 300. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Source: Xanathar's Guide to Everything, DND 5e Wiki. If three-quarters of a target’s. When you cast a spell that. When they succeed they will still take half. Constitution save-or-damage attacks are. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Attack/Save. Range: Self. Take Thunder step or Misty step, no real need to take both. Thunder Step. That misty step could be a banishment, or a hypnotic pattern. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any. Components: V. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Thunder step is so weird, so I have a couple of questions. 4th LevelThunder Step. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Storm lord edit. The lightning ignites flammable objects in the area. Misty Step – 2nd-Level Conjuration, Bonus Action. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. Dungeons & Dragons 5e. It generally leaves a huge crater around my cleric. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). Misty Step. An invisible wall of force springs into existence at a point you choose within range. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The thunder can. Within the context of the Fighter's proficiencies, limited access to the Wizard's spell list gives the Fighter a lot of options. Misty Step Edit Page Content. Blade Ward (): The Dodge action makes this redundant. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Lightning Bolt. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. In one of my (5e) games, the halfling wanted a longbow. My player and I have differing opinions on how the additional effects are interpreted. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. Vampiric Touch – 2. 3rd Level Spell Thunder Step and Lightning Bolt. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. 2. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. The mind can telepathically share with you what it sees and hears (no action required). Coord26673 • 6 yr.